Three Studio updates landed together: higher-quality texture generation you can restyle existing models with, segmentation for imported meshes, and image previews for generated meshes. Together they make the generative pipeline usable inside a real workflow.
Three Studio generative-tool updates landed together: better texture generation, segmentation for imported meshes, and image previews for generated meshes. The theme is control: steer the output instead of accepting it.
/generate_texture in Assistant. Works on existing models, not just new generations./segment_mesh in Assistant splits an imported mesh into up to five named parts; run it again for more. Part names drive the split, so use concrete names.Not a replacement for a real DCC workflow on hero assets — a fast loop for prototypes and greyboxes, entirely inside Studio.
Would you ship a generated-and-segmented mesh? Reply with what would have to be true first.
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